The answer first
Routes are created from the building that needs the resource. Select that building, choose its input resource, then select the source building. The game assigns one Fetcher to that one-way route. For warehouse stocking, create the route manually in the building menu. If delivery stops, check that neither building is paused, the source has output, and the route is not showing a red hourglass.
Last updated: 2026-08-02 · Official Steam store, Hooded Horse beginner guide, and Corsair Cove Official Wiki.
How Fetcher routes work
Corsair Cove does not treat every warehouse as an automatic island-wide delivery network. Goods move through explicit one-way Fetcher routes. The consuming building requests a resource from a chosen producer, and one Fetcher is dedicated to that connection.
The same rule applies when a warehouse should stock a resource: create the route in the warehouse building menu and choose the producing building as the source.
Diagnose a route before adding buildings
Select the route and read both ends. A long red line points to poor travel efficiency, while a red hourglass points to a supply-chain stoppage. The source may be paused, understaffed, missing its own input, or simply out of output stock.
Drain compares recent production with recent collection. If Fetchers remove goods faster than the source can replace them, add capacity only after confirming the route itself is healthy.
When a second camp changes logistics
Resources can cross the island, but workers consume food, drink, clothing, and other upkeep from the Pirate Camp assigned to their building. Reassign a building to another camp in range when that camp has the stronger local support network.
Warehouse Logistics action checklist
- Open the building that needs the resource, not the building that produces it.
- Select the empty input resource, then select a source building with that output.
- Confirm a Fetcher is assigned to the new one-way route.
- If the line is red, shorten the route or add a nearer source before expanding production.
- If the hourglass is red, inspect the source output, staffing, inputs, and paused state.
Decision table
| Indicator | Meaning | First check |
|---|---|---|
| Green route | High transport efficiency | Keep the route unless the source cannot maintain output. |
| Yellow route | Medium transport efficiency | Watch travel time and output drain before expanding. |
| Red route | Low transport efficiency | Use a nearer source or reorganize the chain. |
| Red hourglass | The linked source is not supplying the Fetcher | Check pause state, workers, inputs, and source output. |
What is verified
- Each production route uses an assigned Fetcher and moves goods one way from a source to a consumer.
- Input routes are created by selecting the required resource at the consuming building and then selecting its source.
- Green, yellow, and red route lines indicate high, medium, and low transport efficiency.
- A red hourglass can mean the Fetcher is waiting because the source is not producing.
What needs more evidence
- There is no verified universal best warehouse count or perfect layout for every island.
- Exact optimal ratios, maximum throughput formulas, and hidden transport modifiers are outside the current official source boundary.
Player decision help
Fix the route
Best for: The source has stock but travel is slow.
Evidence: Route colors are documented by the official beginner guide and Buildings Wiki.
Fix production first
Best for: The source has no output or shows its own input problem.
Evidence: The official Buildings Wiki ties the hourglass to a stopped supply chain.
Related Guides
Place and support another Pirate Camp without separating workers from the food, drink, housing, and routes they need.Ship Events & Dice
Read the opponent’s action, choose whether to counter it, and manage Supplies without losing Ship Health or Crew.Sources & Corrections
Verify where a guide claim came from and understand what this site deliberately does not claim.
Frequently Asked Questions
Which building creates the delivery route?
Start from the building or warehouse that needs the resource, select its input, and then select the source building.
Does every route need a Fetcher?
Yes. The official Buildings Wiki states that every route requires its own assigned Fetcher.
What does a red route line mean?
It marks low transport efficiency, usually because the route is long.
What should I check when a Fetcher waits?
Check whether the source is paused, staffed, receiving its own inputs, and holding output for collection.
Source scope and verification
Official Steam store, Hooded Horse beginner guide, and Corsair Cove Official Wiki.
- Corsair Cove Official Wiki: Buildings (CC-OFFICIAL-WIKI-BUILDINGS)
- Corsair Cove Official Wiki: Pirates (CC-OFFICIAL-WIKI-PIRATES)
- Hooded Horse: Corsair Cove Beginner's Guide (CC-OFFICIAL-BEGINNER)